# Bake All Objects

During the automatic generation of BlendShapes, some controllers may not create bakes for certain **Main Objects**.

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### 🔍 Cause

This occurs when a controller does **not influence the mesh** of an object, which prevents a bake from being generated during auto-processing.

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### ✅ Recommended Action

Use **Bake All Objects** to fill in the missing bakes for skipped objects.

* Ensures all controllers are properly integrated.
* Maintains a complete and consistent BlendShape setup.

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### 🎥 Short Demo

{% embed url="<https://youtu.be/2MaNeiVmM8s>" %}


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