> For the complete documentation index, see [llms.txt](https://docs.yanusstudio.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.yanusstudio.com/yanuslive/settings/settings-character.md).

# Settings: Character

Unreal Engine and Unity package import settings in the Character window

## Display Configuration

<figure><img src="/files/tGoJG60bqjccEjGSGVSD" alt="" width="563"><figcaption><p>Settings: Character > Display Configuration</p></figcaption></figure>

* **Resolution Width / Height, Resize Percent**

  This is the resolution option applied when running the Character Package built in Unreal Engine or Unity. The Resize Percent is applied during execution.
* **Default Character Number**

  The default selected index in the character setting slide when the YanusLIVE starts.
* **Deactivate Actor on Startup**

  Automatically stops the Actor if it is running when a new Character is launched or when switching to a different mode.&#x20;

{% hint style="info" %}
Deactivate Actor on Startup option is recommended to enable this option on low-spec PCs to prevent potential issues during mode switching. When stopping the Actor, the previous frame that was running may remain visible on the screen.
{% endhint %}

## Character 1\~5 Slots

<figure><img src="/files/Y716JfeXZ00vuq3sMdHv" alt="" width="563"><figcaption><p>Settings: Character > Slots (1~5)</p></figcaption></figure>

* **Mode Name** :  The name displayed in character mode.
* **Execution File Path** :  Specify the path and file for execution.
* **Execution Type** :  Select the engine used to create the executable file, either Unreal Engine or Unity.

## Pixel Streaming Mode

&#x20;This feature captures the screen of an Unreal Engine project remotely. It allows including the character without building the execution package.

<figure><img src="/files/i6BMnfeJj5NuyYEgEtsn" alt="" width="563"><figcaption><p>Settings: Character > Pixel Streaming Mode</p></figcaption></figure>

* **IP Address**: The IP address of the PC running Pixel Streaming.
* **Port Number**: The default port is 80.

{% hint style="info" %}
This method may introduce more latency compared to the above approach.We also recommend using a Player Layout that displays YanusLIVE as a small overlay within the Unreal Engine project environment.
{% endhint %}
