> For the complete documentation index, see [llms.txt](https://docs.yanusstudio.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.yanusstudio.com/yanuslive/summary-of-features.md).

# Summary of Features

## Basic Hardware

&#x20;Using the proprietary YanusCAM Pro and BlackMagic Design's HyperDeck Studio HD Mini provides a stable recording environment and a user-friendly UI for on-site usability.

* YanusCAM Pro

  : A camera setup with 60Hz, 720P (1280x720) resolution,&#x20;

  &#x20;and wireless video transmission.
* HyperDeck

  : Functions as a recorder and SDI to USB converter,

  &#x20; supporting timecode and reference signal input.

## Additional Input Support

&#x20;YanusLIVE also supports inputs from other USB cameras and video file inputs.

## Monitoring Environment

&#x20;YanusLIVE allows real-time monitoring of both the actor's face and the targeted character side by side. It supports importing exe packages built in Unreal Engine or Unity and can also capture Unreal Engine project screens through PixelStreaming (a plug-in for Unreal Engine). This makes it easy to check and tune the final output.

## Retarget Setup

&#x20;You can calibrate the neutral face and adjust the output values of BlendShape using sliders. Calibration sets the neutral state of BlendShape values, automatically applying an offset to set all BlendShape values to 0. Retargeting adjusts scale and offset values, applying the calculation (Raw Data + Offset) \* Scale. Settings are managed in an Actor Profile saved as a JSON file.

## Data Streaming

&#x20;By default, LiveLink named "Yanus\_LIVE\_00" is transmitted to LocalHost. You can use it with Unreal Engine exe packages provided for demonstration or an Unreal Project opened on the same PC. Additionally, it supports setting and transmitting up to two more LiveLinks for full-body demonstrations and external facial monitoring environments.

## CSV Data Output

&#x20;Reads saved videos to generate data files in ARKit standard CSV format. The CSV data can be imported as animation into Maya's Yanus Retarget. It is also compatible with solutions that use ARKit standard data like Unreal Engine, Unity, and Blender.
