YanusSTUDIO
WebsiteSupport
  • Overview
    • Welcome
  • YanusLIVE
    • UI PANES
      • Device Pane
        • OBS Studio
        • HyperDeck
      • Actor Pane
      • Character Pane
      • Values Pane
      • Actor Profile Pane
    • SETTINGS
      • Settings: Network
      • Settings: Actor
      • Settings: Filter
      • Settings: Experimental
      • Settings: Character
      • Settings: Graph
    • MENU/WINDOWS
      • Menu
      • Generate Facial Data
      • Batch Generator
      • Settings
      • Filter Designer
      • License
    • FUNCTION GUIDE
      • OBS Studio Guide
      • HyperDeck Guide
      • Remote Trigger Guide
    • Installation
      • License Activation
      • Sample Settings
    • Notices & Resources
      • v1.6.4 Release Notes
    • Summary of Features
  • YanusFACE
    • Settings
    • Top Menu
    • Rig Manager
      • Batch Creator
      • Custom Creator
    • ShortCut Functions
    • Attach New Object
    • BlendShape Generation
      • Split & Mirror
      • Bake All Objects
      • Default Bake Edit
      • Create Modification
      • Corrective Expression
    • Installation
      • License
  • YanusDECK
    • Interface
    • Camera
    • MetaHuman
    • License Activation
    • Connect To PC
  • YanusReTARGET
    • YanusFACE Mode
      • BatchKeyFrame
    • Custom Mode
      • Pose Creator
      • Rig Connection
      • CombineObject
      • NeutralPose Creation
    • Installation
      • License
  • FAQ
    • UE Viewport 비활성화 해제
  • EULA
    • Hardware(YanusCAM) Product Agreement
    • Yanus Software EULA
  • Release Notes
    • YanusFACE
    • YanusLIVE
    • YanusReTARGET
  • Setup
    • YanusFACE
    • YanusLIVE
    • YanusReTARGET
Powered by GitBook
  1. YanusFACE

Attach New Object

Last updated 3 months ago

The Attach New Object feature enables you to add new objects to the face and the Bake System with flexible settings. Once attached, these objects can fully integrate with all available sculpting tools.

1. Select

Begin by choosing the new object that you wish to attach to the primary objects.

2. Base Object

Using the dropdown menu, select the specific base object to which you want to connect the new object.

3. Swap Indicator

This setting triggers a complete replacement of the selected object with the base object. It fully removes the selected object and renames all objects accordingly, making it ideal for topology changes or a complete face object replacement.

Feel free to ask if you need further clarifications or additional details!

Short DEMO :