Bake All Objects

During the automatic generation of BlendShapes, some controllers may not create bakes for certain Main Objects.


🔍 Cause

This occurs when a controller does not influence the mesh of an object, which prevents a bake from being generated during auto-processing.


Use Bake All Objects to fill in the missing bakes for skipped objects.

  • Ensures all controllers are properly integrated.

  • Maintains a complete and consistent BlendShape setup.


🎥 Short Demo

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