Settings

General

1. Main Objects

These are the primary objects that contain animations, which the user wants to optimize or for which a BlendShape is generated using Generation.

2. Rig Group

A group or list of objects that the user initializes as a RIG and that are necessary for the proper functioning of BakeGeneration.

Expression Type

  • Extended: The mode in which, when using the MetaHuman template, controllers maintain dependencies among each other.

  • Default: The mode in which the RIG operates without dependencies, and each BlendShape is applied directly.

Tip

  • You can select individual objects or the entire group containing them. The program will automatically detect all meshes with animations using its algorithm.

  • By clicking on the filled field, you can check which objects have been detected.

Common Issues

  • If a controller is hidden, not visible, or missing from the Rig Group list, a BlendShape will not be created for it.

  • If any attribute of the controller is locked, a BlendShape will also not be created.

Rig

In this section, the behavior of the controller detection algorithm within the RIG is configured. The menu is divided into two lists: UnTracking and Tracking — this defines which objects the algorithm will consider as controllers and which to skip.

1. UnTracking

A list of objects that can be analyzed, but are not taken into account according to the logic.

2. Tracking

A list of objects that will be checked for the presence of BlendShapes or established connections with the main objects (Main Objects).

3. Reset

A button that resets the settings to their default parameters.

Tip

  1. To move an object from the UnTracking list to the Tracking list, simply drag and drop it.

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