Settings
🧩 General
This section describes how to set up the main objects and the rig group for proper animation processing and BakeGeneration.
📋 Components
1. Main Objects
These are the primary objects that contain animations. They can also be used to generate BlendShapes with Generation.
2. Rig Group
A group (or list) of objects initialized by the user as a RIG. These objects are required for BakeGeneration to function correctly.
💡 Tips
You can select individual objects or the entire group.
The algorithm will automatically detect all meshes that contain animations.
By clicking on the filled field, you can quickly check which objects were detected.
⚠️ Common Issues
If a controller is hidden, invisible, or missing from the Rig Group, no BlendShape will be created.
If a controller has locked attributes, a BlendShape will also not be created.
🎛 Rig
This section defines how the controller detection algorithm works inside the RIG module. All objects are divided into two categories:
UnTracking — objects that are analyzed but ignored by the logic.
Tracking — objects that are actively checked for BlendShapes or connections with main objects.
📋 Interface
1. UnTracking
A list of objects that the algorithm can see, but will not treat as controllers.
Example: camera
, light
, shader
.
2. Tracking
A list of objects that will be tracked and considered in the logic.
Example: locator
, mesh
, nurbsCurve
.
3. 🔄 Reset
A button that restores all settings to their default values.
💡 Tips
To move an object from UnTracking to Tracking, simply drag & drop it.
Use Reset anytime you need to quickly return to default parameters.
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