Settings

🧩 General

This section describes how to set up the main objects and the rig group for proper animation processing and BakeGeneration.

Preview

📋 Components

1. Main Objects

These are the primary objects that contain animations. They can also be used to generate BlendShapes with Generation.


2. Rig Group

A group (or list) of objects initialized by the user as a RIG. These objects are required for BakeGeneration to function correctly.


💡 Tips

  • You can select individual objects or the entire group.

  • The algorithm will automatically detect all meshes that contain animations.

  • By clicking on the filled field, you can quickly check which objects were detected.


⚠️ Common Issues

  • If a controller is hidden, invisible, or missing from the Rig Group, no BlendShape will be created.

  • If a controller has locked attributes, a BlendShape will also not be created.

🎛 Rig

This section defines how the controller detection algorithm works inside the RIG module. All objects are divided into two categories:

  • UnTracking — objects that are analyzed but ignored by the logic.

  • Tracking — objects that are actively checked for BlendShapes or connections with main objects.

Preview

📋 Interface

1. UnTracking

A list of objects that the algorithm can see, but will not treat as controllers. Example: camera, light, shader.


2. Tracking

A list of objects that will be tracked and considered in the logic. Example: locator, mesh, nurbsCurve.


3. 🔄 Reset

A button that restores all settings to their default values.


💡 Tips

  • To move an object from UnTracking to Tracking, simply drag & drop it.

  • Use Reset anytime you need to quickly return to default parameters.

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