For the complete documentation index, see llms.txt. This page is also available as Markdown.

Top Menu

The Top Menu is divided into several sections. Each provides tools and functions for managing data, rigs, and project workflow.


πŸ“ File

  • Reset β€” refreshes all scene data and restores default settings.

  • Import β€” imports data or assets into the scene.

    • Open Folder β€” opens the directory where all templates are stored.

    • Refresh β€” updates template data after making changes or adding new ones.

  • Settings β€” opens the settings menu.

  • Exit β€” closes the program.


πŸ›  Modify

  • Bake All Objects β€” forces the generation of bake data and BlendShapes for the selected controller. Useful if some objects were skipped by the algorithm.

  • Corrective Expression β€” creates unique corrective expressions.

  • Attach New Object β€” attaches a new object to the system and adds it to the Bake System.


πŸŽ› Rig Manager

  • YanusSTUDIO RIG β€” our custom rig.

    • Import β€” imports the rig into the scene.

    • Connect β€” connects existing controllers to the rig.

  • Custom Creator β€” create, edit, and connect custom controllers to BlendShapes.

  • Batch Creator β€” automatically generates a rig for the selected object based on its BlendShape history.

  • Optimize β€” merges multiple rigs into one, simplifying sculpting and workflow.


❓ Help

  • About β€” opens a window with program details: description, version, and contact info.

  • License β€” activate your license and confirm product usage rights.

  • Tutorial β€” access training materials to quickly get started with the software.

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